![]() The condition does not have to be fulfilled, as long as the train leaves before its waiting time is over it will use the signal. When a train leaves the station because its waiting conditions became true, it goes to the station specified by the signal in the lamps condition. The signal lamp: Only used in combination with the "Signal #" rule. The smart train stop has two additional components compared to a normal train stop Note: If the train leaves due to the waiting time passed, it will always go to the next station. Last, if neither of the previous are true, the train will proceed to the next station in the line. 2nd, if Station # is set to a valid station #, the train will choose this station. 1st, if Signal # is checked and the signal lamp has a valid station # input to it, the train will choose this station. The station the train will choose to depart to is determined in this order: Station #: The train will go to the station # specified in the text box. Signal #: The train will ignore the normal order of station on the line and travel to the station specified to the signal lamp. use station mapping: Maps the numbers passed via Signal # or Station # to different stations Line #: Outputs the assigned line number at a smart train stop. To rename a line mark one line, type in the new name and click 'rename'.Ĭlicking the rules button opens the UI for line rules. You can delete lines by checking one or more 'marked' checkboxes and then clicking 'Delete marked'. Unassigning a train removes it from the line, but keeps the schedule intact (minus the goto rules) Un/checking the 'active' checkbox will un/assign a train to the line. Shows the number of stations for the lines, as well as the number of trains assigned to the lines. Accessible by opening a locmotives or trainstops GUI. Overview of lines managed by SmartTrains. Save as line: Saves the trains schedule as a line. Displays an overview of the trains schedule and rules The type is used to determine the refueling station for Autorefuel. In this case: 3 wagons (C) with a locomotive (L) at the front and end. 2).- Train: Choumiko (L-CCC-L): The name and type of the train. This can be done with the help of manipulators + conveyor (Pict. So that you do not have such that the fuel ran out at the most inopportune moment, you need to automatically load it into the diesel locomotive at the station. ![]() It is also possible that you incorrectly connected parts of the track into one track (Pict. It may also be that the enemies destroyed a piece of the railway. Installing the semaphore in the correct location (advance red light).A logical error – the installation of two semaphores on one site in one direction.The semaphore must be installed in both directions of the track (2pcs – 1 per side).If at you it turned out, then the matter is in the wrong installation of semaphores. Get in the locomotive (by default “Enter”) and get to the desired station. It is necessary to check the railway manually. ![]() The appearing “no way” message indicates that automatic control can not find the path to the desired point. The main problem of running trains by rail is incorrectly placed semaphores and traffic lights (see the article to avoid errors when installing semaphores). 2 Diesel locomotives (+ fuel: coal or solid fuel) + freight wagon.To implement the railway in your game you need to do research “railways” + “railroad automation” + “railway signals” (optional).įor the most simple transportation of resources from one point to another with the help of the railway, you need: ![]()
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